Author Topic: SGSK multiplayer.  (Read 2568 times)

dreamlarp

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SGSK multiplayer.
« on: March 14, 2014, 09:04:41 AM »
Out of the box just this kit without your new Tnet how many players will the multiplayer function handle?

ArenMook

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Re: SGSK multiplayer.
« Reply #1 on: March 14, 2014, 12:51:39 PM »
I have no idea as I'm not familiar with Unity's limitations. Likely bandwidth-limited as usual. It's roughly 1 kb / sec per player, but it's cumulative as the host player needs to send the data to everyone, so if you have 11 players that's a 10 kb/sec increase from sending the new player data to existing players, then another 10 kb/sec increase from having to send other player's data to this new player.