Is it possible to set the state of a UIButton to being 'pressed' in code? (via thru NGUI, its collider, or some other method)
There are situations that I want a UI element to be shown in the pressed state, when something else is pressed or some action has occurred. I know I can set the sprite's 'normal' state to use the 'pressed' graphic, but this would require management to reset it back after, I wanted to know if there was a more direct way.