Thanks for the reply - unfortunately I'm not sure I fully understand though
Do you mean that UIButtonPlayAnimation doesn't rely on Animation.Play() and so it can play an animation even when the game is paused? Because I'm using UIDButtonPlayAnimation and yet I can't get it to work for some reason...
In another words -if I add UIButtonPlayAnimation to a button, fill in animation name and after pressing the button pause the game, the animation should still play?
Thanks
@Nicki: thanks for a hint - unfortunately I couldn't find anything like that in the animation's inspector settings