Author Topic: Blurry textures after one run.  (Read 2164 times)

webik150

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Blurry textures after one run.
« on: April 22, 2014, 11:06:22 AM »
Hey. I have this problem. When I first-run my newly built standalone game, everything looks normal. However, when it quits and I want to play it again, all the textures turn blurry. I have even tried building it on mac, but the problem persists.

I have one atlas for all sprites that is 4096x4096.

Also I have found, that when I run the game normally, then once in Unity Editor and the normally again, the textures are normal for that run.

Any help?
« Last Edit: April 23, 2014, 05:14:20 AM by webik150 »

webik150

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Re: Blurry textures after one run.
« Reply #1 on: April 23, 2014, 05:16:59 AM »
Doesn't anyone know? I really need help, because I have this for school, and I have to have it done in two weeks.

Thanks

PoN

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Re: Blurry textures after one run.
« Reply #2 on: April 23, 2014, 05:55:36 AM »
Check compression of sprite texture.
Worked on Doc&DogAge Of Fury 3D. Actually working on WarMach.

ArenMook

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Re: Blurry textures after one run.
« Reply #3 on: April 23, 2014, 06:29:29 AM »
You run it once, it's all fine, you run it the second time (without changing anything) and it's blurry? That doesn't sound NGUI-related at all, nor compression related. Quality settings -- yes. If you have some script that changes the quality settings on the fly, that might be the cause.

webik150

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Re: Blurry textures after one run.
« Reply #4 on: April 23, 2014, 06:32:29 AM »
Ok, so I don't have any script like that, and I had set the default settings to "fantastic".


EDIT: Problem solved. All I had to do was to delete all the quality settings, other than "fantastic".

Thanks.