I'm not seeing anything. I created a new scene, added a scroll view, added a sprite under it with a collider and UIDragScrollView, added a label on top and changed the scroll view to be Horizontal. Everything works as expected when I hit Play and drag the sprite.
Hehe, I hope you mean vertically since that is what I wrote two times..

Anyways, I tried it horizontally also, and there is still a small "glitch" (even tried another font, Arial, and it's still the same).
Just do it like this:
- ScrollView
-- UISprite
-- UILabel (Dynamic, Unity-option)
But you are correct, it didn't happen with new scene... I'm having a hard time finding the exact setup causing the issue, but after some minor testing it appears to be an issue related to nested scrollviews at least. In my case I have the following setup:
- ScrollView (Horizontal)
-- ScrollView (Vertical)
--- UISprite
--- UILabel (Unity, dynamic)
If you zoom in close in the scene, you should see how the rendered text is "stepping" in the scroll-direction out of sync compared to the sprite. I have UIRoot set to "FixedSizeOnMobiles" & "Adjust By DPI = true".
I use the following settings for the UILabel:
- Crispness = Always
- FontType = Unity
- Font = Arial
- FontSize = 32
- Alignment = Automatic
- Overflow = ShrinkContent
- Dimensions = 269x32
Edit. It only happens while dragging the inner-most scrollview (even if dragged via inspector through the transform-component), so it's
not related to the UIDragScrollView-script.
Edit2. Actually, it seems to be happening to sprites as well... If you have two nested scrollviews as siblings, one may stutter and one may not, making it look like they are moving appart from each other back and forth.