Author Topic: Bug: Setting an anchor moves object 20,000+ units (NGUI 3.6.0)  (Read 3160 times)

ZachHoefler

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I'm using NGUI 3.6.0 in Unity 4.3.4f1, free version

Whenever I set an anchor, the object jumps tens of thousands of units away. This happens simply by going from Anchors Type->None to Type->Unified. On a UISprite at (0,0,0), it jumped to (45079.89, 23000.5, 0). The scene is also completely empty except for NGUI objects.

For some reason, the scale on UIRoot seems to be set to 0.004347826 in each axis, which I assume is part of the cause; however, it won't let me change the scale value. The UIRoot was auto-created when I dragged in objects from the Prefab Toolbar.

ZachHoefler

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Re: Bug: Setting an anchor moves object 20,000+ units (NGUI 3.6.0)
« Reply #1 on: May 20, 2014, 07:07:04 AM »
Oddly, the problem seems to have gone away after playing then stopping the scene.