Hello,
I'm looking for a GUI asset for my project and found that NGUI is very interesting.
Currently, I use the free one (Version 2.0.7c) to try the features in my project.
One feature I need is input text with on Screen keyboard. I try to use label with UIInput but it doesn't work.
It work well in debug and in PC but not for both device.
The Tutorial 9 is does not work as well.
These are the problems
- Android: It doesn't call on-screen keyboard when I touch but it active already.
- iOS: It cannot be build and show this on log
Cross compilation job Assembly-CSharp.dll failed.
UnityEngine.UnityException: Failed AOT cross compiler: /Applications/Unity/Unity.app/Contents/BuildTargetTools/iPhonePlayer/mono-xcompiler --aot=full,asmonly,nodebug,static,outfile="Assembly-CSharp.dll.s" "Assembly-CSharp.dll" current dir : /Users/Tonytoons/GUITest/Temp/StagingArea/Data/Managed
result file exists: False
stdout: Mono Ahead of Time compiler - compiling assembly /Users/Tonytoons/GUITest/Temp/StagingArea/Data/Managed/Assembly-CSharp.dllThe following assembly referenced from /Users/Tonytoons/GUITest/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll could not be loaded: Assembly: Assembly-CSharp-firstpass (assemblyref_index=2) Version: 0.0.0.0 Public Key: (none)The assembly was not found in the Global Assembly Cache, a path listed in the MONO_PATH environment variable, or in the location of the executing assembly (/Users/Tonytoons/GUITest/Temp/StagingArea/Data/Managed/).Could not load file or assembly 'Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies.Failed to load method 0x600001f from '/Users/Tonytoons/GUITest/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll'.
stderr:
at UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) [0x00000] in <filename unknown>:0
at UnityEditor.MonoCrossCompile.CrossCompileAOT (BuildTarget target, System.String crossCompilerAbsolutePath, System.String assembliesAbsoluteDirectory, CrossCompileOptions crossCompileOptions, System.String input, System.String output, System.String additionalOptions) [0x00000] in <filename unknown>:0
at UnityEditor.MonoCrossCompile+JobCompileAOT.ThreadPoolCallback (System.Object threadContext) [0x00000] in <filename unknown>:0
UnityEditor.MonoCrossCompile:CrossCompileAOTDirectoryParallel(BuildTarget, CrossCompileOptions, String, String, String)
PostProcessiPhonePlayer:PostProcess(BuildTarget, String, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()
Do I need to set some parameter and please correct me if I miss some point.
PS: My unity version is 3.5.2f2