Hi there,
I have a scroll view with a grid inside. My hierarchy looks as follows:
- Scroll View
- Grid
- Row 1 (collider)
- Row 2 (collider)
- Row 3 (collider)
- Drag Area (collider)
Every collider is a box collider 2D (trigger). The "Drag Area" has a widget at
depth 5, and a drag scroll view.
Rows are at
depth 7.
The scroll view has a panel, with
depth 2 (the only panel at that depth, and the topmost). Only the "cull" option is active on that panel. All the widgets have
anchors to other objects, executing at OnEnable.
When I enable debugging with UICamera, it tells me it's colliding with
Drag Area, but I thought the object to be hit is the one with the highest depth.
Last week I had this working properly, but today I've opened Unity again and it wasn't working.
I've updated to 3.6.2 with no success. I'm running Unity3D 4.5.0f6 on MacOSX 10.9.3.