Author Topic: Atlasmaker / Fontmaker problem  (Read 22972 times)

aikitect

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Re: Atlasmaker / Fontmaker problem
« Reply #15 on: July 24, 2014, 07:11:23 PM »
I also have the same problems as focus.  I tried changing the type to GUI, pressed Apply, and then changed the type to Advanced, and then pressed Apply.  I got the same error:

importer.GetNPOTScale() == TextureImporter::kNPOTKeep

It seems like it is reverting the settings of the imported images so that it turns off things like "Alpha is Transparency", etc.

ArenMook

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Re: Atlasmaker / Fontmaker problem
« Reply #16 on: July 25, 2014, 02:32:44 AM »
"Alpha is Transparency" option shouldn't be active for source textures, and NGUI removes that option when it makes the texture readable. NGUI does this if the texture isn't marked as readable or its NPOT scale isn't set to "none". In the past whenever this error would show up repeatedly it was caused by some other asset force-changing the import settings on textures by having a post-processor script. What else do you have installed besides NGUI?

aikitect

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Re: Atlasmaker / Fontmaker problem
« Reply #17 on: July 25, 2014, 09:17:28 PM »
I created a test project with only NGUI 3.6.8 (removing every other plugin) in Unity 4.5.2 and I keep getting this error:

importer.GetNPOTScale() == TextureImporter::kNPOTKeep

I've tried changing the texture type to GUI, Apply, changing it to Advanced, Apply, and it still gives me the error.  Can you advise?  Thanks.

ArenMook

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Re: Atlasmaker / Fontmaker problem
« Reply #18 on: July 26, 2014, 03:38:55 AM »
The project must be a 3D project, not a 2D one. What did you create it as?