Author Topic: Dynamic Text not crisp in UI  (Read 2766 times)

ds_2051

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 8
    • View Profile
Dynamic Text not crisp in UI
« on: June 13, 2014, 02:16:06 PM »
Hi,

I am using dynamic texts in my game(Size multiples of 2's,with keep crisp always).The dynamic text are having outline effect of 1px around them.UI Root is set to fixed size on mobiles.

Inspite of these setting i am not getting crisp texts with label border getting cut(no black outline) at some places around the label :(
Am i missing some setting for dynamic texts because this is giving very inconsistent looks to the game UI.

Please advice me how i can resolve the issue.(Tested with NGUI Version used 3.6.2)

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Dynamic Text not crisp in UI
« Reply #1 on: June 13, 2014, 09:49:44 PM »
Some pics would help. Also does it look crisp when you build stand-alone? Does it look crisp if the UIRoot is pixel perfect?

ds_2051

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 8
    • View Profile
Re: Dynamic Text not crisp in UI
« Reply #2 on: June 14, 2014, 01:21:25 AM »
I am always getting the outline breakages in both pixel perfect and fixed size on mobiles.(Italic/Normal style).
PFA some of the UI grab samples showing the outline breakages around the text label.

Thanks.

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Dynamic Text not crisp in UI
« Reply #3 on: June 15, 2014, 05:07:23 AM »
Why is the screenshot tilted? If your UI is 3D, it's not going to be possible to get crisp results. Only 2D UIs can be crisp.