I'm adding 5 items in the GameObject array via the inspector (see attached screen), those items are sprites that I want to show or hide using SetActive(true) or SetActive(False).
I'm using the Index of to get the selected item in the popuplist and to use that in the array of gameobjects.
I save my scene with all the GameObjects set & the scene working how I want, when I reopen the scene, even though the array is still populated in the inspector I get the above error.