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NGUI: Next-Gen UI kit
3.7.2
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Attach to a game object to make its rotation always lag behind its parent as the parent rotates. More...
Public Member Functions | |
| void | OnRepositionEnd () |
Public Attributes | |
| float | speed = 10f |
| bool | ignoreTimeScale = false |
Attach to a game object to make its rotation always lag behind its parent as the parent rotates.
| void LagRotation.OnRepositionEnd | ( | ) |
| bool LagRotation.ignoreTimeScale = false |
| float LagRotation.speed = 10f |