This class is meant to be used only internally. It's like Debug.Log, but prints using OnGUI to screen instead.  
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| static void | CreateInstance () | 
|  | Ensure we have an instance present.  More... 
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| static void | Log (params object[] objs) | 
|  | Add a new log entry, printing all of the specified parameters.  More... 
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| static void | Clear () | 
|  | Clear the logged text.  More... 
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| static void | DrawBounds (Bounds b) | 
|  | Draw bounds immediately. Won't be remembered for the next frame.  More... 
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This class is meant to be used only internally. It's like Debug.Log, but prints using OnGUI to screen instead. 
  
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          | static void NGUIDebug.Clear | ( |  | ) |  |  | static | 
 
 
  
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          | static void NGUIDebug.CreateInstance | ( |  | ) |  |  | static | 
 
Ensure we have an instance present. 
 
 
  
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          | static void NGUIDebug.DrawBounds | ( | Bounds | b | ) |  |  | static | 
 
Draw bounds immediately. Won't be remembered for the next frame. 
 
 
  
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          | static void NGUIDebug.Log | ( | params object[] | objs | ) |  |  | static | 
 
Add a new log entry, printing all of the specified parameters. 
 
 
  
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          | bool NGUIDebug.debugRaycast |  | staticgetset | 
 
Set by UICamera. Can be used to show/hide raycast information. 
 
 
The documentation for this class was generated from the following file: