Utility class that makes it easy to perform snapping while dragging widgets.
More...
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| static void | Recalculate (Object obj) |
| | Recalculate all snapping edges. More...
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| static Vector3 | Snap (Vector3 pos, Vector3[] local, bool snapToEdges) |
| | Snap the X coordinate using the previously calculated snapping edges. More...
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| static bool | allow [get, set] |
| | Whether widgets will snap to edges of other widgets when dragged around. More...
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Utility class that makes it easy to perform snapping while dragging widgets.
| static void NGUISnap.Recalculate |
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Object |
obj | ) |
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static |
Recalculate all snapping edges.
| static Vector3 NGUISnap.Snap |
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Vector3 |
pos, |
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Vector3[] |
local, |
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bool |
snapToEdges |
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) |
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static |
Snap the X coordinate using the previously calculated snapping edges.
Whether widgets will snap to edges of other widgets when dragged around.
The documentation for this class was generated from the following file:
- D:/Projects/NGUI/Assets/NGUI/Scripts/Editor/NGUISnap.cs