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NGUI: Next-Gen UI kit
3.7.2
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Ever wanted to be able to auto-center on an object within a draggable panel? Attach this script to the container that has the objects to center on as its children. More...
Public Member Functions | |
| delegate void | OnCenterCallback (GameObject centeredObject) |
| void | Recenter () |
| Recenter the draggable list on the center-most child. More... | |
| void | CenterOn (Transform target) |
| Center the panel on the specified target. More... | |
Public Attributes | |
| float | springStrength = 8f |
| The strength of the spring. More... | |
| float | nextPageThreshold = 0f |
| If set to something above zero, it will be possible to move to the next page after dragging past the specified threshold. More... | |
| SpringPanel.OnFinished | onFinished |
| Callback to be triggered when the centering operation completes. More... | |
| OnCenterCallback | onCenter |
| Callback triggered whenever the script begins centering on a new child object. More... | |
Properties | |
| GameObject | centeredObject [get] |
| Game object that the draggable panel is currently centered on. More... | |
Ever wanted to be able to auto-center on an object within a draggable panel? Attach this script to the container that has the objects to center on as its children.
| void UICenterOnChild.CenterOn | ( | Transform | target | ) |
Center the panel on the specified target.
| delegate void UICenterOnChild.OnCenterCallback | ( | GameObject | centeredObject | ) |
| void UICenterOnChild.Recenter | ( | ) |
Recenter the draggable list on the center-most child.
| float UICenterOnChild.nextPageThreshold = 0f |
If set to something above zero, it will be possible to move to the next page after dragging past the specified threshold.
| OnCenterCallback UICenterOnChild.onCenter |
Callback triggered whenever the script begins centering on a new child object.
| SpringPanel.OnFinished UICenterOnChild.onFinished |
Callback to be triggered when the centering operation completes.
| float UICenterOnChild.springStrength = 8f |
The strength of the spring.
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get |
Game object that the draggable panel is currently centered on.