Abstract UI component observing an item somewhere in the inventory. This item can be equipped on the character, it can be lying in a chest, or it can be hot-linked by another player. Either way, all the common behavior is in this class. What the observed item actually is... that's up to the derived class to determine.
More...
Abstract UI component observing an item somewhere in the inventory. This item can be equipped on the character, it can be lying in a chest, or it can be hot-linked by another player. Either way, all the common behavior is in this class. What the observed item actually is... that's up to the derived class to determine.
Replace the observed item with the specified value. Should return the item that was replaced.
Implemented in UIEquipmentSlot, and UIStorageSlot.
| AudioClip UIItemSlot.errorSound |
| AudioClip UIItemSlot.grabSound |
| AudioClip UIItemSlot.placeSound |
This function should return the item observed by this UI class.
The documentation for this class was generated from the following file:
- D:/Projects/NGUI/Assets/NGUI/Examples/Scripts/InventorySystem/Game/UIItemSlot.cs