|
TNet 3
3.0.8
|
Classes | |
| class | TNet.TNSyncRigidbody |
| This script makes it easy to sync rigidbodies across the network. Use this script on all the objects in your scene that have a rigidbody and can move as a result of physics-based interaction with other objects. Note that any user-based interaction (such as applying a force of any kind) should still be sync'd via an explicit separate RFC call for optimal results. More... | |
Namespaces | |
| package | TNet |