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TNet 3
3.0.8
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This script shows how it's possible to associate objects with players. You can see it used on draggable cubes in Example 3. More...
Protected Member Functions | |
| override void | Awake () |
| Cache the TNObject if it exists. More... | |
Protected Member Functions inherited from TNet.TNBehaviour | |
| virtual void | Start () |
| Create the TNObject if it hasn't been found already. More... | |
| void | CreateTNObject () |
| Create the TNObject. More... | |
Additional Inherited Members | |
Public Member Functions inherited from TNet.TNBehaviour | |
| T | Get< T > (string name) |
| Get the object-specific data. More... | |
| T | Get< T > (string name, T defVal) |
| Get the object-specific data. More... | |
| void | Set (string name, object val) |
| Set the object-specific data. More... | |
| void | Set (string text) |
| Convenience function to set the data using a single string notation such as "key = value". More... | |
| virtual void | DestroySelf () |
| Destroy this game object. More... | |
| void | DestroySelf (float delay, bool onlyIfOwner=true) |
| Destroy this game object on all connected clients and remove it from the server. More... | |
| void | Instantiate (int rccID, string path, bool persistent, params object[] objs) |
| Convenience method mirroring TNManager.Instantiate. Instantiate a new game object in the behaviour's channel on all connected players. More... | |
| void | Instantiate (string funcName, string path, bool persistent, params object[] objs) |
| Convenience method mirroring TNManager.Instantiate. Instantiate a new game object in the behaviour's channel on all connected players. More... | |
| void | RemoveAllSavedRFCs () |
| Immediately remove all saved RFCs. Use this if you want to clear all saved RFCs for any reason. More... | |
Public Attributes inherited from TNet.TNBehaviour | |
| bool | ignoreMissingTNO = false |
Properties inherited from TNet.TNBehaviour | |
| TNObject | tno [get] |
This script shows how it's possible to associate objects with players. You can see it used on draggable cubes in Example 3.
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protectedvirtual |
Cache the TNObject if it exists.
Reimplemented from TNet.TNBehaviour.