|
TNet 3
3.0.8
|
Instantiate the specified prefab at the game object's position. More...
Public Attributes | |
| int | channelID = 0 |
| ID of the channel where the prefab should be created. '0' means "last used channel". More... | |
| string | prefabPath |
| Prefab to instantiate. More... | |
| bool | persistent = false |
| Whether the instantiated object will remain in the game when the player that created it leaves. Set this to 'false' for the player's avatar. More... | |
Instantiate the specified prefab at the game object's position.
| int TNet.TNAutoCreate.channelID = 0 |
ID of the channel where the prefab should be created. '0' means "last used channel".
| bool TNet.TNAutoCreate.persistent = false |
Whether the instantiated object will remain in the game when the player that created it leaves. Set this to 'false' for the player's avatar.
| string TNet.TNAutoCreate.prefabPath |
Prefab to instantiate.