Container class with all the possible notification delegates used by TNet's GameClient.
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| delegate void | OnPing (IPEndPoint ip, int ping) |
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| delegate void | OnError (string msg) |
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| delegate void | OnConnect (bool success, string message) |
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| delegate void | OnDisconnect () |
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| delegate void | OnJoinChannel (int channelID, bool success, string message) |
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| delegate void | OnLeaveChannel (int channelID) |
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| delegate void | OnLoadLevel (int channelID, string levelName) |
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| delegate void | OnPlayerJoin (int channelID, Player p) |
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| delegate void | OnPlayerLeave (int channelID, Player p) |
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| delegate void | OnRenamePlayer (Player p, string previous) |
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| delegate void | OnHostChanged (Channel ch) |
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| delegate void | OnSetServerData (string path, DataNode node) |
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| delegate void | OnSetChannelData (Channel ch, string path, DataNode node) |
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| delegate void | OnSetPlayerData (Player p, string path, DataNode node) |
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| delegate void | OnCreate (int channelID, int creator, uint objID, BinaryReader reader) |
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| delegate void | OnDestroy (int channelID, uint objID) |
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| delegate void | OnTransfer (int oldChannelID, int newChannelID, uint oldObjectID, uint newObjectID) |
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| delegate void | OnLockChannel (int channelID, bool locked) |
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| delegate void | OnSetAdmin (Player p) |
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| delegate void | OnForwardedPacket (int channelID, BinaryReader reader) |
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Container class with all the possible notification delegates used by TNet's GameClient.
| delegate void TNet.TNEvents.OnConnect |
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bool |
success, |
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string |
message |
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) |
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| delegate void TNet.TNEvents.OnCreate |
( |
int |
channelID, |
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int |
creator, |
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uint |
objID, |
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BinaryReader |
reader |
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) |
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| delegate void TNet.TNEvents.OnDestroy |
( |
int |
channelID, |
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uint |
objID |
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) |
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| delegate void TNet.TNEvents.OnDisconnect |
( |
| ) |
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| delegate void TNet.TNEvents.OnError |
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string |
msg | ) |
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| delegate void TNet.TNEvents.OnForwardedPacket |
( |
int |
channelID, |
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BinaryReader |
reader |
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) |
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| delegate void TNet.TNEvents.OnHostChanged |
( |
Channel |
ch | ) |
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| delegate void TNet.TNEvents.OnJoinChannel |
( |
int |
channelID, |
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bool |
success, |
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string |
message |
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) |
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| delegate void TNet.TNEvents.OnLeaveChannel |
( |
int |
channelID | ) |
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| delegate void TNet.TNEvents.OnLoadLevel |
( |
int |
channelID, |
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string |
levelName |
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) |
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| delegate void TNet.TNEvents.OnLockChannel |
( |
int |
channelID, |
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bool |
locked |
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) |
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| delegate void TNet.TNEvents.OnPing |
( |
IPEndPoint |
ip, |
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int |
ping |
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) |
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| delegate void TNet.TNEvents.OnPlayerJoin |
( |
int |
channelID, |
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Player |
p |
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) |
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| delegate void TNet.TNEvents.OnPlayerLeave |
( |
int |
channelID, |
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Player |
p |
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) |
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| delegate void TNet.TNEvents.OnRenamePlayer |
( |
Player |
p, |
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string |
previous |
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) |
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| delegate void TNet.TNEvents.OnSetAdmin |
( |
Player |
p | ) |
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| delegate void TNet.TNEvents.OnSetChannelData |
( |
Channel |
ch, |
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string |
path, |
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DataNode |
node |
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) |
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| delegate void TNet.TNEvents.OnSetPlayerData |
( |
Player |
p, |
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string |
path, |
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DataNode |
node |
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) |
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| delegate void TNet.TNEvents.OnSetServerData |
( |
string |
path, |
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DataNode |
node |
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) |
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| delegate void TNet.TNEvents.OnTransfer |
( |
int |
oldChannelID, |
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int |
newChannelID, |
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uint |
oldObjectID, |
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uint |
newObjectID |
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) |
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Connection attempt result indicating success or failure.
Notification of a new object being created.
Notification of the specified object being destroyed.
Notification sent after the connection terminates for any reason.
Notification of a client packet arriving.
Notification sent when the channel's host changes.
Notification sent when attempting to join a channel, indicating a success or failure.
Notification sent when leaving a channel. Also sent just before a disconnect (if inside a channel when it happens).
Notification sent when changing levels.
Callback triggered when the channel becomes locked or unlocked.
Notification sent when a new player joins the channel.
Notification sent when a player leaves the channel.
Notification of some player changing their name.
Callback triggered when the player gets verified as an administrator.
Notification sent when the channel's data gets changed.
Notification sent when player data gets changed.
Notification sent when the server's data gets changed.
Notification of the specified object being transferred to another channel.
The documentation for this class was generated from the following file: