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TNet 3
3.0.8
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Class containing information about connected players. More...
Public Member Functions | |
| bool | IsInChannel (int id) |
| Whether the player is in the specified channel. More... | |
| Channel | GetChannel (int id) |
| Return the specified channel if the player is currently within it, null otherwise. More... | |
| bool | IsKnownTo (Player p, Channel ignoreChannel=null) |
| Whether the specified player is already known to this one. More... | |
Public Member Functions inherited from TNet.TcpProtocol | |
| void | Connect (IPEndPoint externalIP, IPEndPoint internalIP=null) |
| Try to establish a connection with the specified remote destination. More... | |
| void | Disconnect (bool notify=false) |
| Disconnect the player, freeing all resources. More... | |
| void | Close (bool notify) |
| Close the connection. More... | |
| void | Release () |
| Release the buffers. More... | |
| BinaryWriter | BeginSend (Packet type) |
| Begin sending a new packet to the server. More... | |
| BinaryWriter | BeginSend (byte packetID) |
| Begin sending a new packet to the server. More... | |
| void | EndSend () |
| Send the outgoing buffer. More... | |
| void | SendTcpPacket (Buffer buffer) |
| Send the specified packet. Marks the buffer as used. More... | |
| void | StartReceiving () |
| Start receiving incoming messages on the current socket. More... | |
| void | StartReceiving (Socket socket) |
| Start receiving incoming messages on the specified socket (for example socket accepted via Listen). More... | |
| bool | ReceivePacket (out Buffer buffer) |
| Extract the first incoming packet. More... | |
| void | LogError (string error, string stack=null, bool logInFile=true) |
| Log an error message. More... | |
| void | Log (string msg, string stack=null, bool logInFile=true) |
| Log an error message. More... | |
| void | RespondWithError (string error) |
| Add an error packet to the incoming queue. More... | |
| void | RespondWithError (Exception ex) |
| Add an error packet to the incoming queue. More... | |
| bool | VerifyRequestID (BinaryReader reader, Buffer buffer, bool uniqueID) |
| Verify the connection. Returns 'true' if successful. More... | |
| bool | VerifyResponseID (Packet packet, BinaryReader reader) |
| Verify the connection. Returns 'true' if successful. More... | |
Public Member Functions inherited from TNet.Player | |
| bool | AddAlias (string s) |
| Add a new alias to work with. More... | |
| bool | HasAlias (string s) |
| Does the player have this alias? More... | |
| Player () | |
| Player (string playerName) | |
Public Member Functions inherited from TNet.DataNodeContainer | |
| DataNode | Set (string path, object val) |
| Set the specified value. Note that on the client side only the player's owner should be setting the values. More... | |
| DataNode | Get (string path) |
| Get the specified child within the DataNode. More... | |
| T | Get< T > (string path) |
| Get the specified value from the DataNode. More... | |
| T | Get< T > (string path, T defaultVal) |
| Get the specified value from the DataNode. More... | |
Public Attributes | |
| List< Channel > | channels = new List<Channel>() |
| Channel that the player is currently in. More... | |
| IPEndPoint | udpEndPoint |
| UDP end point if the player has one open. More... | |
| bool | udpIsUsable = false |
| Whether the UDP has been confirmed as active and usable. More... | |
| bool | isAdmin = false |
| Whether this player has authenticated as an administrator. More... | |
| string | savePath |
| Path where the player's data gets saved, if any. More... | |
| bool | saveNeeded = false |
| Next time the player data will be saved. More... | |
| DataNode.SaveType | saveType = DataNode.SaveType.Binary |
| Type of the saved data. More... | |
| long | nextBroadcast = 0 |
| Time of the next possible broadcast, used to catch spammers. More... | |
| int | broadcastCount = 0 |
| Count broadcasts done per second. More... | |
Public Attributes inherited from TNet.TcpProtocol | |
| Stage | stage = Stage.NotConnected |
| Current connection stage. More... | |
| IPEndPoint | tcpEndPoint |
| IP end point of whomever we're connected to. More... | |
| long | lastReceivedTime = 0 |
| Timestamp of when we received the last message. More... | |
| long | timeoutTime = 20000 |
| How long to allow this player to go without packets before disconnecting them. This value is in milliseconds, so 1000 means 1 second. More... | |
| Queue< Buffer > | sendQueue = null |
| If sockets are not used, an outgoing queue can be specified instead. More... | |
Public Attributes inherited from TNet.Player | |
| const int | version = 20160822 |
| Protocol version. More... | |
| int | id = 1 |
| All players have a unique identifier given by the server. More... | |
| string | name = "Guest" |
| All players have a name that they chose for themselves. More... | |
| List< string > | aliases = null |
| Player's known aliases. These will be checked against the ban list. Ideal usage: Steam ID, computer ID, account ID, etc. More... | |
Public Attributes inherited from TNet.DataNodeContainer | |
| DataNode | dataNode |
| Custom data easily accessible via Get and Set functions. More... | |
Properties | |
| Channel | channel [get] |
Properties inherited from TNet.TcpProtocol | |
| bool | isConnected [get] |
| Whether the connection is currently active. More... | |
| Socket | socket [get] |
| Socket used for communication. More... | |
| Queue< Buffer > | receiveQueue [get] |
| Direct access to the incoming buffer to deposit messages in. Don't forget to lock it before using it. More... | |
| bool | isSocketConnected [get] |
| Whether the socket is currently connected. A socket can be connected while verifying the connection. In most cases you should use 'isConnected' instead. More... | |
| bool | isTryingToConnect [get] |
| Whether we are currently trying to establish a new connection. More... | |
| bool | noDelay [get, set] |
| Enable or disable the Nagle's buffering algorithm (aka NO_DELAY flag). Enabling this flag will improve latency at the cost of increased bandwidth. http://en.wikipedia.org/wiki/Nagle's_algorithm More... | |
| string | address [get] |
| Connected target's address. More... | |
Additional Inherited Members | |
Public Types inherited from TNet.TcpProtocol | |
| enum | Stage { Stage.NotConnected, Stage.Connecting, Stage.Verifying, Stage.Connected, Stage.WebBrowser } |
Static Public Member Functions inherited from TNet.Player | |
| static void | ResetPlayerCounter () |
| Call after shutting down the server. More... | |
Static Public Attributes inherited from TNet.TcpProtocol | |
| static bool | httpGetSupport = false |
| Whether the hosted server will respond to HTTP GET requests. More... | |
| static IPAddress | defaultListenerInterface = IPAddress.Any |
| When you have multiple network interfaces, it's often important to be able to specify which interface will actually be listened to messages. You can change it to IPv6, for example. More... | |
Static Protected Attributes inherited from TNet.Player | |
| static int | mPlayerCounter = 0 |
| static object | mLock = new int() |
Class containing information about connected players.
| Channel TNet.TcpPlayer.GetChannel | ( | int | id | ) |
Return the specified channel if the player is currently within it, null otherwise.
| bool TNet.TcpPlayer.IsInChannel | ( | int | id | ) |
Whether the player is in the specified channel.
Whether the specified player is already known to this one.
| int TNet.TcpPlayer.broadcastCount = 0 |
Count broadcasts done per second.
Channel that the player is currently in.
| bool TNet.TcpPlayer.isAdmin = false |
Whether this player has authenticated as an administrator.
| long TNet.TcpPlayer.nextBroadcast = 0 |
Time of the next possible broadcast, used to catch spammers.
| bool TNet.TcpPlayer.saveNeeded = false |
Next time the player data will be saved.
| string TNet.TcpPlayer.savePath |
Path where the player's data gets saved, if any.
| DataNode.SaveType TNet.TcpPlayer.saveType = DataNode.SaveType.Binary |
Type of the saved data.
| IPEndPoint TNet.TcpPlayer.udpEndPoint |
UDP end point if the player has one open.
| bool TNet.TcpPlayer.udpIsUsable = false |
Whether the UDP has been confirmed as active and usable.
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