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TNet 3
3.0.8
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Universal Plug & Play functionality: auto-detect external IP and open external ports. Technically this class would be a fair bit shorter if I had used an XML parser... However I'd rather not, as adding the XML library also adds 1 megabyte to the executable's size in Unity. More...
Public Types | |
| enum | Status { Status.Inactive, Status.Searching, Status.Success, Status.Failure } |
Public Member Functions | |
| delegate void | OnPortRequest (UPnP up, int port, ProtocolType protocol, bool success) |
| void | Close () |
| Close all ports that we've opened. More... | |
| void | WaitForThreads () |
| Wait for all threads to finish. More... | |
| void | OpenTCP (int port) |
| Open up a TCP port on the gateway. More... | |
| void | OpenUDP (int port) |
| Open up a UDP port on the gateway. More... | |
| void | OpenTCP (int port, OnPortRequest callback) |
| Open up a TCP port on the gateway. More... | |
| void | OpenUDP (int port, OnPortRequest callback) |
| Open up a UDP port on the gateway. More... | |
| void | Start () |
| Start UPnP and attempt to find the gateway. If you want to pause until the gateway is discovered, use WaitForThreads(). More... | |
| void | CloseTCP (int port) |
| Stop port forwarding that was set up earlier. More... | |
| void | CloseUDP (int port) |
| Stop port forwarding that was set up earlier. More... | |
| void | CloseTCP (int port, OnPortRequest callback) |
| Stop port forwarding that was set up earlier. More... | |
| void | CloseUDP (int port, OnPortRequest callback) |
| Stop port forwarding that was set up earlier. More... | |
Public Attributes | |
| string | name = "TNetServer" |
| Name that will show up on the gateway's list. More... | |
Properties | |
| Status | status [get] |
| Current UPnP status. More... | |
| IPAddress | gatewayAddress [get] |
| Gateway's IP address, such as 192.168.1.1 More... | |
| bool | hasThreadsActive [get] |
| Whether there are threads active. More... | |
Universal Plug & Play functionality: auto-detect external IP and open external ports. Technically this class would be a fair bit shorter if I had used an XML parser... However I'd rather not, as adding the XML library also adds 1 megabyte to the executable's size in Unity.
Example usage: UPnP p = new UPnP(); p.OpenTCP(5127);
Don't worry about closing ports. This class will do it for you when its instance gets destroyed.
| enum TNet.UPnP.Status |
| void TNet.UPnP.Close | ( | ) |
Close all ports that we've opened.
| void TNet.UPnP.CloseTCP | ( | int | port | ) |
Stop port forwarding that was set up earlier.
| void TNet.UPnP.CloseTCP | ( | int | port, |
| OnPortRequest | callback | ||
| ) |
Stop port forwarding that was set up earlier.
| void TNet.UPnP.CloseUDP | ( | int | port | ) |
Stop port forwarding that was set up earlier.
| void TNet.UPnP.CloseUDP | ( | int | port, |
| OnPortRequest | callback | ||
| ) |
Stop port forwarding that was set up earlier.
| delegate void TNet.UPnP.OnPortRequest | ( | UPnP | up, |
| int | port, | ||
| ProtocolType | protocol, | ||
| bool | success | ||
| ) |
| void TNet.UPnP.OpenTCP | ( | int | port | ) |
Open up a TCP port on the gateway.
| void TNet.UPnP.OpenTCP | ( | int | port, |
| OnPortRequest | callback | ||
| ) |
Open up a TCP port on the gateway.
| void TNet.UPnP.OpenUDP | ( | int | port | ) |
Open up a UDP port on the gateway.
| void TNet.UPnP.OpenUDP | ( | int | port, |
| OnPortRequest | callback | ||
| ) |
Open up a UDP port on the gateway.
| void TNet.UPnP.Start | ( | ) |
Start UPnP and attempt to find the gateway. If you want to pause until the gateway is discovered, use WaitForThreads().
| void TNet.UPnP.WaitForThreads | ( | ) |
Wait for all threads to finish.
| string TNet.UPnP.name = "TNetServer" |
Name that will show up on the gateway's list.
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get |
Gateway's IP address, such as 192.168.1.1
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get |
Whether there are threads active.