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| float | value [get] |
| | Random single precision floating point value ranging from 0 to 1. More...
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| RandomGenerator.RandomGenerator |
( |
uint |
val | ) |
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| RandomGenerator.RandomGenerator |
( |
| ) |
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| double RandomGenerator.GenerateDouble |
( |
| ) |
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Random double precision floating point value ranging from 0 to 1.
| float RandomGenerator.GenerateFloat |
( |
| ) |
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Random single precision floating point value ranging from 0 to 1.
| double RandomGenerator.GenerateRangeDouble |
( |
| ) |
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Random double precision floating point value ranging from -1 to 1.
| float RandomGenerator.GenerateRangeFloat |
( |
| ) |
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Random single precision floating point value ranging from -1 to 1.
| uint RandomGenerator.GenerateUint |
( |
| ) |
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Random integer ranging from 0 to 0xFFFFFFFF.
| int RandomGenerator.Range |
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int |
max | ) |
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Return a random number up to but not including 'max'.
| int RandomGenerator.Range |
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int |
min, |
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int |
max |
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) |
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Return a random number between 'min' and up to but not including 'max'.
| float RandomGenerator.Range |
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float |
min, |
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float |
max |
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) |
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Return a random number between 'min' and 'max'.
| void RandomGenerator.SetSeed |
( |
uint |
val | ) |
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Set the seed used for random number generation.
| float RandomGenerator.value |
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get |
Random single precision floating point value ranging from 0 to 1.
The documentation for this class was generated from the following file: