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Messages - shinsugita

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1
Hi there

I attached 2 on the GameObject which UIWidget attached.
And this child is attached UILable.

  1. UIWidget and  TweenScalex2
  2.   |-UILable
  3.  

1st.
PlayStyle = "Once".
Duration = 1
Start Delay = 0
Tween Group = 0
Ignore TimeScale = false

2nd.
PlayStyle = "Once".
Duration = 1
Start Delay = 1
Tween Group = 0
Ignore TimeScale = false

And the UIWidget's "Anchors" Execute setting is "On Enable".

I play it by set deactive and set active like below

  1. NGUITools.SetActiveSelf(gameObject,false);
  2. NGUITools.SetActiveSelf(gameObject,true);

However... sometimes UILable's text couldn't appear.
it is active and scale is okey. but it can't show in the Game scene

2
Thank you for replying!

I could fix the animation.

Finally is it bug of NGUI?

3
Hi there.
I use NGUI. I attached UISpriteAnimation component to gameobject.

When I inactive UnityEditor, and wait for a moment.

And later, I go back UnityEditor, NGUI animation animates quickly.
the more I wait, the more quickly animation.

iPhone5s cause it also.

Could you tell me how to fix the bug? Or If I update NGUI it fix?

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