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Messages - seilz

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1
NGUI 3 Support / Re: scaling problem
« on: December 03, 2015, 11:41:32 AM »
How do you change parents?
Usually you would do something like:

  1. gameObject.transform.SetParent(parentObject.transform, false);

The second param does the trick. It prevents your child from getting modified in scalings.
Read more at: http://docs.unity3d.com/ScriptReference/Transform.SetParent.html

2
Hey,

So this issue occurs when
1. hideInput is set to true
2. Using the arrow keys on the Keyboard (see the image below, the arrows on the top right of the keyboard < and >)


Those arrow keys would normally move the caret to the left or right by one character.
If you press the < arrow key, the caret doesn't move to the left. The next character you enter will be a pipe "|", no matter what character you pressed (even pressing space).

Is this a Unity Issue? Whats with the pipe-symbol? I saw that getting set in the UIInput.cs sources. What is it for?

Thanks for enlightening me  ;)

Cheers, seilz

3
Issue seems to be fixed with latest! (3.9.4b)
Sorry

4
Hi,

i'm using a UIInput and want to hide the native InputBox which works fine (hideInput = true).

If you select an other position on the UIInput by tapping somewhere on the inputstring however, the following input is still appended to the end of the Textfield.

For example i type "Hello NGUI" and tap on the end of "Hello", the caret moves ("Hello| NGUI").
If i continue typing, text goes to the end ("Hello NGUI[new text goes here]").
Same happens if you use the arrow keys from the softkeyboard (available with iOS9.1 i guess).

Is this a bug, or am i missing something?

Cheers,
seilz

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