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NGUI 3 Support / Re: Injecting color codes into UIInput Label
« on: January 20, 2016, 10:37:18 PM »
Thank you!
I created two UILabels and layered them directly on top of each other. Changed the background label's text to be the same color as the background so I could keep the caret. Other label is processed directly on top of it. Works like a charm.
As for Lua, frankly I didn't know you could work with C# at runtime! We'd have to see if this is viable for us, as we need fine control over what the player can and can't do. Thanks for giving us that insight though.
Cheers!
I created two UILabels and layered them directly on top of each other. Changed the background label's text to be the same color as the background so I could keep the caret. Other label is processed directly on top of it. Works like a charm.
As for Lua, frankly I didn't know you could work with C# at runtime! We'd have to see if this is viable for us, as we need fine control over what the player can and can't do. Thanks for giving us that insight though.
Cheers!
