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« on: March 19, 2016, 04:26:15 PM »
Hello ArenMook,
Thanks for your reply. What you said works indeed; however I noticed that it works in an unexpected way for me. Let's say I have one root object (e.g. UIRoot), and multiple children somewhere in the hierarchy that have some tween component attached to them.
If I trigger some PlayTween on that root, the options under "If target is disabled" and "When finished" are not applied to each of the children that hold a tween in the specified group, just to the root itself.
That means two things, first if the child is disabled, and I want the option "Enable then play", what actually happens, is that that child remains disabled and no tween is played (because the child is not the target). Second, if I want to disable after finished, it is going to disable the root, thus disabling everything under it, instead of disabling just the child that holds the tween.
Because of those two problems, I am not able to use that approach, and I still need to have multiple separate PlayTweens targeted at each one of these children. Thus, not simplifying my process.
Is there a way around this?
Thanks,
Danilo