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NGUI 3 Support / Setting properties when using NGUITools.Addchild(parent, prefab)
« on: August 31, 2016, 08:48:27 PM »
As an example scenario, say I have a prefab called newLoot with a UILabel component.
After Calling NGUITools.AddChild(treasureChest, newLoot);
How would I set the newLoot.UILabel.text for only that instance of the object?
I'm kind of an amateur programmer and might be going about this the wrong way entirely.
EDIT: I suppose what I'm asking is, how can I make a custom gameobject constructor that works with NGUITools.AddChild
I read this post from Unity Answers http://answers.unity3d.com/questions/563786/class-constructor-on-instantiated-objects.html
But I imagine this only works when using Instantiate()
After Calling NGUITools.AddChild(treasureChest, newLoot);
How would I set the newLoot.UILabel.text for only that instance of the object?
I'm kind of an amateur programmer and might be going about this the wrong way entirely.
EDIT: I suppose what I'm asking is, how can I make a custom gameobject constructor that works with NGUITools.AddChild
I read this post from Unity Answers http://answers.unity3d.com/questions/563786/class-constructor-on-instantiated-objects.html
But I imagine this only works when using Instantiate()
