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Messages - sspsos74

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I updated my project of unity 5.3.7p4 to Unity 5.6.0p3
NGUI works in unity 5.6.x...
But when I updated NGUI to 3.11.3, NGUI's localization can't find my localization.txt file (in Assets\Resources)...
I tried to find the solution and finally, I found...
The solution is that I move the localization.txt file from Assets\Resources to Assets\NGUI\Resources

I don't know which one has been changed. new version of NGUI changed it ? or Unity5.6 changed it ?

I hope other people can solve about same issue with mine
Thanks

2
 ;D
Thank you for your support.

Actually, I can wait for next update too.
Also I want to migrate my unity project to version 5.5.x of Unity but several assetstore assets are not migrated to unity 5.5.x yet.
So I have to wait those assets support unity5.5.x

Anyway, Thanks always for your supports.  :D

3
I'm using unity 5.3.7p2 personal...

when I play my project in unity editor, following errors also appears.

Too many vertices on one panel: 65244
UnityEngine.Debug:LogError(Object)
UIDrawCall:UpdateGeometry(Int32) (at Assets/NGUI/Scripts/Internal/UIDrawCall.cs:601)
UIPanel:FillDrawCall(UIDrawCall) (at Assets/NGUI/Scripts/UI/UIPanel.cs:1497)
UIPanel:UpdateSelf() (at Assets/NGUI/Scripts/UI/UIPanel.cs:1325)
UIPanel:LateUpdate() (at Assets/NGUI/Scripts/UI/UIPanel.cs:1268)



ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
System.Collections.Generic.List`1[UnityEditor.TreeViewItem].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)
UnityEditor.GameObjectTreeViewDataSource.GetItem (Int32 row) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs:131)
UnityEditor.GameObjectTreeViewGUI.DoStickySceneHeaders () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/GameObjectTreeViewGUI.cs:113)
UnityEditor.GameObjectTreeViewGUI.BeginRowGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/GameObjectTreeViewGUI.cs:182)
UnityEditor.TreeView.OnGUI (Rect rect, Int32 keyboardControlID) (at C:/buildslave/unity/build/Editor/Mono/GUI/TreeView/TreeView.cs:494)
UnityEditor.SceneHierarchyWindow.DoTreeView (Single searchPathHeight) (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:505)
UnityEditor.SceneHierarchyWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneHierarchyWindow.cs:320)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)






new version's UI Panel has a check box : UV2 (for custom shader effects) - I didn't see this in previous version.
if I check it, it seems show NGUI panel in Unity editor mode (when I upgraded NGUI, my NGUI ui's were vanished and it showed errors) but if I reload this scene, it's unchecked (I don't know why ???)

4
NullReferenceException: Object reference not set to an instance of an object
UnityEngine.Mesh.SetUVs (Int32 channel, System.Collections.Generic.List`1 uvs) (at C:/buildslave/unity/build/artifacts/generated/common/runtime/GraphicsBindings.gen.cs:913)
UIDrawCall.UpdateGeometry (Int32 widgetCount) (at Assets/NGUI/Scripts/Internal/UIDrawCall.cs:579)
UIPanel.FillAllDrawCalls () (at Assets/NGUI/Scripts/UI/UIPanel.cs:1395)
UIPanel.UpdateSelf () (at Assets/NGUI/Scripts/UI/UIPanel.cs:1317)
UIPanel.LateUpdate () (at Assets/NGUI/Scripts/UI/UIPanel.cs:1268)

When I used NGUI 3.10.x, it worked perfect.
I didn't do anything but just upgraded and it shows the errors...

Thanks

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