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Messages - crazysoft

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NGUI 3 Support / Re: Nintendo New 3DS issues
« on: May 19, 2017, 09:03:11 AM »
I tried all suggestion but none works. :(
I am trying to get NGUI to work more than 2 weeks now.
I will stop trying that and instead start porting my game to Unity UI.
Please inform your customers that it does not work in N3DS.

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NGUI 3 Support / Re: Nintendo New 3DS issues
« on: May 15, 2017, 05:20:08 AM »
Can I use NGUI somehow, with a patch without the custom ATLAS? I want to see if this is the problem and I cant just drop NGUI since I heavily use it in my game and it doesnt make sent to make it from scratch for Unity UI. Your help on this is appreciated... thanks

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NGUI 3 Support / Re: Nintendo New 3DS issues
« on: May 15, 2017, 05:09:16 AM »
I am starting to believe that its a UI Atlas issue. I try to show my buttons in the top or bottom camera with no luck. It doesnt show anything.

4
NGUI 3 Support / Re: Nintendo New 3DS issues
« on: May 15, 2017, 04:51:44 AM »
It seems the camera down does not show the UI layer in the culling mask even if I set it to everything.

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NGUI 3 Support / Re: Nintendo New 3DS issues
« on: May 15, 2017, 04:30:27 AM »
I tried the lower screen (down) clear flag to depth only and place the camera on top of the first one but since the culling mask was only at the UI in the editor it showed only the buttons and no color under it. In the real device it behaves incorrectly. It does not show the buttons and it shows one part of the main camera even if I DONT include it in the culling mask of the camera, it should not show it.

6
NGUI 3 Support / Re: Nintendo New 3DS issues
« on: May 15, 2017, 04:01:30 AM »
I put in the first camera (screen up) depth 0 and clear color red. I put the second camera (touch screen camera down) depth 1 and clear color blue. See the Editor image I attach. In the real device it showed exactly like the editor except there was no UI buttons, only blue.

Why doesnt it show the NGUI UI?
I attach the UI canvas settings and settings of one button?
I have no anchors.
Does it have to do with the NGUI custom atlas?

Thanks

7
NGUI 3 Support / Re: Nintendo New 3DS issues
« on: May 09, 2017, 04:11:09 AM »
How should I set the cameras depth in order to work?

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NGUI 3 Support / Re: Nintendo New 3DS issues
« on: May 08, 2017, 09:40:21 AM »
Any new ideas?

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NGUI 3 Support / Re: Nintendo New 3DS issues
« on: May 06, 2017, 06:38:48 AM »
You are right both cameras had -1 value. I tried one camera with -1 and the other with 1 with no luck. I tried the opposite with -1 and 1 and again same result like always, the UI is not drawn in the real device and seems ok in the editor. Any other ideas? thanks

10
NGUI 3 Support / Re: Nintendo New 3DS issues
« on: May 02, 2017, 05:00:20 AM »
I got no reply from Unity, can you give me any hints?

11
NGUI 3 Support / Re: Nintendo New 3DS issues
« on: April 28, 2017, 10:53:51 AM »
I dont know how unity can help me on this. I attach an image of my scene, maybe you will understand more. What is really strange is that I tried with the camera on depth only and in the editor it showed no background at all (only the gui) but in the real device it showed the same as the upper screen and no gui. This is strange since I have put only the gui ("help") culling mask in the lower screen camera, how can it draw other masks?

12
NGUI 3 Support / Re: Nintendo New 3DS issues
« on: April 28, 2017, 10:36:45 AM »
The game looks on in the Editor (I have the Nintendo 3DS Unity extension) but in the real device the up screen is ok and the down screen (2 screens) shows only the skybox background.

- Clear flags should be only depth, not skybox. You're wiping all the color information from the previous (game) camera.
I want to wipe all the color of the previous camera.

- You should also make sure that the depth of your cameras in the order you expect them to be.
The depth is ok.

- The "Size" should be 1. I don't know why you have it at 6.85.
I dont think this is the problem.

- The culling mask needs to be only the layer that the UI is using. Usually that's just the UI layer. You also should make sure that only one camera draws that layer.
Mine has only one. "help".

- Occlusion Culling isn't necessary for NGUI's UI.
I have deactivated it.

- Last but not least, near clip plane needs to be -10, Far clip 10. You have it at 0, so it's possible widgets fall outside of it.
Ok, made the camera orthographic and 10 to 10.

13
NGUI 3 Support / Nintendo New 3DS issues
« on: April 28, 2017, 07:27:34 AM »
Hi,

I am trying to port my game into the new 3DS development unit.
I manage to make everything run except the NGUI UI camera which I want to work in the lower touch screen.
I attach the NGUI settings I have put in images.
The lower screen should show like the image camera2.jpg but instead of that it shows a blank screen in the color of the background (brown).
Can you please tell me what I have done wrong?
Thanks


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