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Messages - kaz2057

Pages: [1] 2
1
NGUI 3 Support / NGUI 3.5.7 Hidden Shader Syntax Issue
« on: April 14, 2014, 02:08:13 PM »
Dear Aren,

In next release please fix hidden shader name properties.

You write "HIDDEN/..." instead of "Hidden/.."

In this case NGUI add a new Hidden category in shader drop down menu instead to hide :)

Thanks


2
TNet 3 Support / TNet | Send Image Feature
« on: February 21, 2014, 05:49:31 AM »
Dear Aren,

I have a question about this package.

It is possible with TNet send the rendered images from mainCamera of Server to Client?

Example:

I have a meeting using my PC and I would share the running project with tablet clients.
All the tablet share the same scene together with me with their touch input.
But I create a windows project with DX11 and other particular aspects and I cannot build for mobile.
So I would that all client receive the prerendered image from server to not calculate all the scene from their device.

Thanks

3
NGUI 3 Documentation / Re: UIToggle
« on: February 12, 2014, 08:52:34 AM »
but "statsActive" is equal to "StatingState"?

4
NGUI 3 Documentation / Re: UIToggle
« on: February 11, 2014, 09:19:30 AM »
I see with new update startChecked is public.

Can you explain me the difference between startActive vs startChecked?

what Starting State control?

Thanks

5
NGUI 3 Support / NGUI 2.7 dead?
« on: December 11, 2013, 01:06:06 PM »
Dear Aaron,

Since some 3.x version I see that 2.7 unity package is not included.

I remeber I download from asset store a package with two sub package (2.7 and 3.0) and so I can choose what I need to import.

Now I import last 3.0.7f1 and there any 2.7 version.

So it is impossible download 2.7 in the future?
Asset store don't allow to download a old version if you need ...

Thanks

6
NGUI 3 Support / Re: NGUI and Android System Bar
« on: November 26, 2013, 04:06:24 AM »
Hi Aaren,

have you any news about this issue? :)

Cheers

7
NGUI 3 Support / Re: Lag Position | Start Position
« on: October 28, 2013, 02:27:23 PM »
up

8
NGUI 3 Support / Lag Position | Start Position
« on: October 25, 2013, 03:33:05 AM »
Dear Aaren,

I' m using lag position in my drag panel but I found a sort of bug. If I add LagPosition, there is an issue on start position with UIAnchor and my panel don't reposition correclty according to aspect ratio ...

An example ...
I have my play window editor with Ascpect ratio setup on 4:3. Then Build on my Nexus 7.
My Panel that include Lag Position, under Archort Top Right, not move a stay in the same position of 4:3 ....

This is visible also in the editor. Add Lag Position and change aspect ration play editor window and click immediately play. You see that panel objects not follow the UIAnchor.

To fix in the editor I need to resize the play window editor to refresh the panel object position but obvously on build doesn't wowk because it remeber last position on build...

I try to change update script value from -500 to +500 and active/deactive ignorescaletime but nothing to do ...
I try also to change script execution order ...

At the moment because of I need just for LagPosition on Y axe, I remove X and Z translation and now works fine, but if you help me to fix this issue, would be better for next time :)

Any suggest?
PS: I use NGUI 2.7.0

Thanks

9
NGUI 3 Support / Re: Create DragWindow - iOS Notifcation Area style
« on: October 24, 2013, 10:23:31 AM »
Hi Aren,

SpringPanel is fantastic solution :)

All works fine included also with LagPosition!

10
NGUI 3 Support / Re: Create DragWindow - iOS Notifcation Area style
« on: October 20, 2013, 11:55:34 AM »
TweenPanel.Begin is what you'd use here instead of iTween.MoveTo. Draggable panels are always moved by tweening the panel's clipping, not position.

Sorry for question ... but I dont find any TweenPanel.Begin on help docs ... I find just TweenPosition.Begin ...

Edit: However with TweenPosition.Begin and localPosition instead of worldspace everything works fine.

Thanks for support

11
NGUI 3 Support / Re: Create DragWindow - iOS Notifcation Area style
« on: October 19, 2013, 12:51:00 PM »
To UIDragObject I add the follow lines:

1) clamp vars
public Vector3 minOffset = new Vector3 (0,0,0);
public Vector3 maxOffset = new Vector3 (0,0,0);

2) In OnDrag (Vector2 delta) I add in lines:

else
{
// Adjust the position
target.position += offset;
// MY CLAMP FUNCTION
target.position = new Vector3 (Mathf.Clamp(target.position[0], minOffset[0], maxOffset[0]), Mathf.Clamp(target.position[1], minOffset[1], maxOffset[1]), Mathf.Clamp(target.position[2],minOffset[2], maxOffset[2]));

}

Using this line however I don;t understand how minOffset = -1.4 is equal to the max distance from bottom.
If i print (delta) when I drag until the end bottom, it print -1.4 and top end is equal to 0.25 ...

12
NGUI 3 Support / Re: Create DragWindow - iOS Notifcation Area style
« on: October 19, 2013, 12:38:32 PM »
TweenPanel.Begin is what you'd use here instead of iTween.MoveTo. Draggable panels are always moved by tweening the panel's clipping, not position.

Hi Aren, thanks for support :)

However I not use draggable Panel, but draggable WINDOWS.

What I need is to have draggable windows like iOS notification area (you find on iOS just to drag you finger from UP border of screen where you find Facebook or twitter notification) ...

I dont think draggable panel is what I need.
Infact I start from Draggable Window example that use UIDragObject script :)

I need to insert clamp function in UIDragObject.cs for Y axes and the tween controller ...

Other help? :)

13
NGUI 3 Support / Create DragWindow - iOS Notifcation Area style
« on: October 18, 2013, 04:05:33 AM »
Dear Forum,

I ask help to create for my project a DragWindow object with some particular rules.
It need to be like iOS Notification Area, so:

1) Y axis clamp

2) OnDrag function need to have a check on position:
- OnRelease if Y delta (delta is the drag movement) is minus that the half of total Y position, dragWindow go to startPos, otherwhite it is plus, goTo endPos ...

The code is like:
if (delta) >= (Yclamp / 2) {
     iTween.MoveTo (dragWindow, from "currentPos" , to"endPos")
}
else {iTween.MoveTo (dragWindow, from "currentPos" , to"startPos")

Anybody please con help me to implement this in dragWindow? Thanks

14
NGUI 3 Support / NGUI 3.0 and OnPress Function question
« on: October 07, 2013, 03:44:31 AM »
Dear Aren,

I always use NGUI <= 2.70 and in my next project I want to upgrade to > 3.0.

Following this your thread http://www.tasharen.com/forum/index.php?topic=3484.0 I read that OnPress (bool isPressed) function is "obsolete" and repleace with OnPressEvent|().

Next I will go to read your script interaction and I found however OnPress function ... (like OnClick, etc...)
So maybe I don't understand if OnPress is deprecated or not ...

Thanks for for time :)


15
NGUI 3 Support / Re: NGUI and Android System Bar
« on: September 21, 2013, 05:28:09 PM »
Dear Aren,

Because I have however this problem on each my project, can help me to contact unity team or other solution?

On GUI is an error actual android.screen size ....

Thanks for your support

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