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Messages - Dreamzle

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NGUI 3 Support / Re: UIButtonKeys does not work with Xbox 360 Dpad
« on: July 24, 2014, 11:19:05 AM »
I second this old request (but now with UIKey Navigation) - it is standard UI design to control the UI with the d-pad, at first I thought the UIKey Navigation wasn't working at all because it wasn't responding to the d-pad.

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NGUI 3 Support / Re: UIButtonKeys not working on Android?
« on: October 22, 2012, 11:33:00 PM »
Thanks, I actually found that myself first, after you said you had forced the controls disabled on mobile devices.  I removed the Android check there, and switched the submitkeys over to the buttons that the PS3 controller uses (Joystick1Button14 and Joystick1Button13 for X and O) and it worked great!  I now have a full joystick-controlled menu running in my game on Android.

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NGUI 3 Support / Re: UIButtonKeys not working on Android?
« on: October 22, 2012, 07:00:25 PM »
Android added joystick support in I think 4.0 (and it's got USB and bluetooth keyboard drivers as well), there are a number of games supporting gamepad these days, including big ones like Sonic 4.  Unity treats the analogue sticks exactly the same in Android as anything else.  My game is currently entirely joystick driven, and it works great on my Asus Transformer Prime TF700 with a PS3 controller.  I'm eventually going to be targeting the Ouya game console, which runs on Android but doesn't have a touchscreen.

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NGUI 3 Support / UIButtonKeys not working on Android?
« on: October 22, 2012, 03:07:01 PM »
I just bought NGUI, and immediately made a simple 3-button menu using UIButtonKeys so the menu could be controlled with joystick.  And it works perfectly in the Unity Editor.  But when I burn the game to my Android device, the joystick doesn't work with the menu (it does work elsewhere in the game).  The menu doesn't even start with the top button selected, though "Starts Selected" is checked for that button.

Any ideas?

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