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Messages - in2repid

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NGUI 3 Support / Re: Overlapped button still works
« on: June 15, 2013, 10:13:05 AM »
Interesting.  I'm not sure why the behavior used to be different, as it sounds as though what I'm doing never should have worked.

For example, I will pop up a dialog when the player finds a new item.  This dialog is a panel that contains a background, some text and images, and a button.  Prior to updating to the latest version, (I may have not updated for a couple of versions), when the player would mouseover or click the OK button on this dialog, elements in my game world would not receive OnMouse* events.  From your reaction, they always should have received the events, but this definitely was not the case.  I tried placing a collider on the panel and on the background behind the button, and this did not change the behavior.  As per your previous response, OnMouse* still falls through.

I do have to reiterate that this is definitely different :).  I hadn't opened my project for about a month, then I updated to the latest version of NGUI and Unity, and saw this behavior.  Since what I'm doing doesn't seem to be a supported scenario, I will try to find another solution.

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NGUI 3 Support / Re: Overlapped button still works
« on: June 14, 2013, 09:44:23 PM »
It seems as though something has changed in a recent build.  I'm seeing this problem, even with button widgets.  I have world elements that are being hit by the mouse behind the NGUI UI widgets when clicked, and this never happened previously.

Is there anything I can provide to help narrow down where the issue is?

3
NGUI 3 Support / Re: UI Root scale
« on: January 16, 2013, 09:51:26 PM »
Yep, I'm adjusting z on multiple panels.  It sounds like all is good, then.  Thanks for the confirmation!

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NGUI 3 Support / UI Root scale
« on: January 16, 2013, 09:42:37 AM »
Is it expected behavior that my UI Root automatically has a local scale of 0.002604167?

UI Root settings are:
Automatic: false
Manual Height: 768
Minimum Height: 768
Maximum Height: 768

I just want to ensure I'm not doing something wrong somewhere, since I'm having to offset child items manually (z / 0.002604167) to ensure they show in my camera properly, (and this feels like I'm doing something wrong).

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