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Messages - DarthMH

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Misc Archive / Re: NGUI for UE4?
« on: March 25, 2014, 09:25:20 PM »
I would also pay again for NGUI in Unreal Marketplace.
Especially if it came with nodes integrated to the system of the UE4 Blueprints.

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NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: December 10, 2013, 08:09:28 PM »
1 - Revamp Localize



This is all I desire more in NGUI Localization System. I hope that in future versions implement some of these features.


4 - Active/Desactive Component

And as the jaz1974 I also give my vote to the "Active / Deactivate Component"

3
NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: November 14, 2013, 02:43:03 PM »
Pro version of NGUI already allows you to create gradients on labels, and I've considered doing that for sprites as well. Perhaps I should? Preview of localization data in inspector a good idea. Most people don't even think about the localization system. I haven't given it much thought in a while.
I like NGUI Localization, easy to use and very well integrated. One more point that makes me not using it is the lack of support to a CSV (so I could keep two or more languages ​​in a single file) and GoogleDocs (but GDocs support is not required, but it is only a facility.)
But I want to continue using it, I think an update with more interactions, it would be very good.

4
NGUI 3 Support / Re: (!!!) Improving NGUI: Voice your opinion
« on: November 14, 2013, 11:51:46 AM »
Improvements to UILocalize as:
  • Native support to CSV file
  • Letting you select an item from the translation file using a dropdown, in UILocalize component.
In my view, the UILocalize, has been sidelined in the latest updates.
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  • Allow create grandient color (first and last color) components.
  • More rich text content in labels

5
First congratulations for this great plugin, very good. Congratulations to everyone involved in providing a great support for this product ..

Just import the NGUI in my project, but he accuses the following errors:
  1. Assets/NGUI/Examples/Scripts/InventorySystem/Game/UICursor.cs(64,60): error CS1061: Type `Camera' does not contain a definition for `ViewportToWorldPoint' and no extension method `ViewportToWorldPoint' of type `Camera' could be found (are you missing a using directive or an assembly reference?)
  2.  
  3. Assets/NGUI/Examples/Scripts/InventorySystem/Game/UICursor.cs(67,46): error CS1061: Type `Camera' does not contain a definition for `isOrthoGraphic' and no extension method `isOrthoGraphic' of type `Camera' could be found (are you missing a using directive or an assembly reference?)

Only imported of the Asset Store, and nothing more, and he began to accuse this error, deleted the plugin and tried to import again and the error persists. I closed the project, tried on another computer, gave the same thing.

I created a new project with a scene containing only the camera, imported and same error happened. What is this happening?

I tried to delete this folder Examples, but the Unity starts accusing several other errors.

Thank you, and success to NGUI

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