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NGUI 3 Support / Re: UIButton > NORMAL state with ALPHA 0 break the button (v. 3.0.9f3)
« on: January 21, 2014, 07:11:08 PM »If you have a widget and a collider on the same object, then the widget's alpha automatically makes the collider invalid for raycasts if its alpha is 0.
There are other ways to create an invisible area -- by using a UIWidget instead of a UISprite, for example.
UIWidget (Button targeting a child sprite, collider)
- UISprite (background, anchored to the widget)
- UILabel
Ooooh, perfect! Tks for the info. ^_^
I honestly don't like that approach but if there is anther (right) way to do it it's ok.


