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Messages - mrKaizen

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If you have a widget and a collider on the same object, then the widget's alpha automatically makes the collider invalid for raycasts if its alpha is 0.

There are other ways to create an invisible area -- by using a UIWidget instead of a UISprite, for example.

UIWidget (Button targeting a child sprite, collider)
- UISprite (background, anchored to the widget)
- UILabel

Ooooh, perfect! Tks for the info. ^_^
I honestly don't like that approach but if there is anther (right) way to do it it's ok. ;)

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Have a look at your collider! If I'm not mistaken, since the last updates the alpha value influences the collider!
If the Alpha value is 0 the Collider automatically disables.

Oh, I missed this... really? And if I want a button that has the NORMAL state with alpha = 0 what should I do? Are you sure about this?
Btw my collider IS NOT disabled..  :\

A pic (the button is NOT the label):

3
Hi!
Since the last update 3.0.9f3 my Buttons that have, in NORMAL state, alpha = 0 didn't work anymore: no event is released, no color change, nothing. (so be clear: the buttons are invisible and if you go over with the mouse they should appear).
I tried to change the NORMAL STATE ALPHA to 1 (so near to invisible) and it works... maybe some count error?

Tks in advance for your support. ^_^


4
NGUI 3 Support / Re: how to update nGUI
« on: May 28, 2013, 05:30:56 PM »
If the readme file is called "ReadMe - 2.2.6c.txt" and when you open it inside you see "2.3.1" then you are not following upgrading instructions explained in this same readme file. It's "read me" for a reason. -_-

Ok Aren... (taking a embarrassed breath) I never read the readme -_-' just "updated" from the asset store - I never thought I needed to cancel the old version.
I'm VERY sorry to have taken your time.. but lesson learned!
( So, if we ever meet, I will pay you a beer! -_^ )


5
NGUI 3 Support / Re: how to update nGUI
« on: May 27, 2013, 09:37:58 AM »
Hi Aren,
I update my NGUI last week.
On my file list I have the ReadMe version 2.2.6c but if I open it I find " NGUI: Next-Gen UI kit  Copyright � 2011-2012 Tasharen Entertainment Version 2.3.1 ..." (the same in the Version History: 2.3.1) .

On the store the current version is numbered as 2.6.1e as mentioned here on the forum (Latest Version: 2.6.1e) but it didn't tells me to update... maybe it's the version I downloaded last week. Am I right?

So many numbers O_O
Tks in advance ;)

6
NGUI 3 Support / Re: Projects made with NGUI
« on: March 16, 2013, 07:28:12 PM »
tks guys for posting your games.
(I tryed beast boxing demo and I supported it on Greenlight ^_^)

More?  -_^

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NGUI 3 Support / Re: Projects made with NGUI
« on: February 09, 2013, 07:20:43 PM »
No more? ;)

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NGUI 3 Support / Re: Projects made with NGUI
« on: February 08, 2013, 07:22:31 PM »
Ehi,  Doc & Dog  and Outlaw look cool. ;)

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NGUI 3 Support / Re: Projects made with NGUI
« on: February 08, 2013, 07:21:11 PM »
Cool stuff, guys. ;)
And, of course, mine: Colossus Escape (available soon on iOS and Android) (unity forum page here if you like to comment).
With NGUI I made all the menus and the HUD.

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NGUI 3 Support / Projects made with NGUI
« on: February 07, 2013, 11:08:56 AM »
Hi guys,
I was wondering: isn't there a thread with (released or not) games/projects that use NGUI?  I searched a bit and didn't find a specific thread. Am I blind?  :P


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