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NGUI 3 Support / Re: UI Panel to full screen?
« on: February 18, 2014, 01:25:10 PM »
Ok...So if you look at my OP you should see that I was doing exactly as ArenMook suggested, i.e. anchor to UIRoot with left to left, right to right with padding of 0.
So, why was I getting the wrong behavior? The answer, I had left a camera in the scene that shouldn't have been there. I had the UI camera in the scene, but I also had another camera (the default one from unity) in the scene. It was causing the strange behavior I was seeing (i.e. the sprites not filling the screen).
So, for anyone looking in the future, chalk this up to user error, and watch out for the extra cameras.
So, why was I getting the wrong behavior? The answer, I had left a camera in the scene that shouldn't have been there. I had the UI camera in the scene, but I also had another camera (the default one from unity) in the scene. It was causing the strange behavior I was seeing (i.e. the sprites not filling the screen).
So, for anyone looking in the future, chalk this up to user error, and watch out for the extra cameras.
