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Messages - fournicknet

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After doing some more diagnostics, found that the server was receiving the custom packets being sent.   The server wasn't able to read them because the TNPacket.cs files didn't have the custom packets in the same order as the client.  This issue has been resolved.

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TNet 3 Support / Creating Custom Packet Handlers & Limits there of
« on: June 26, 2014, 11:07:29 PM »
Aaron,

I'm currently stuck in my project with a feature I'm trying to implement.  I'm trying to add a method / event to a gui interface that will trigger the packet handler to send the packet to the tNet server.  I have done this a number of times with other events so I don't think I'm calling the event incorrectly in code.  The issue that is being exhibited is that the client is sending the custom packet request; but the server is acting like it is not receiving the request.  Is there any limitations on number of custom packets that can be used on server or client?  I know I'm suppose to post some code but before I copy and paste from 6 different places I wanted to just see if there is anything simple that would prevent custom packets from being processed from client / server.

Thanks,

Nick

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TNet 3 Support / Cluster Server Design
« on: June 26, 2014, 10:57:57 PM »
Aaron,

I have a question regarding implementing some sort of cluster server design (specifically using proxies server's to accept connections). Please refer to http://www.mmorpg.com/blogs/FaceOfMankind/052013/25185_A-Journey-Into-MMO-Server-Architecture with the last two diagrams for more understanding of using proxies.  How would one use TNet to implement this design?  Is it possible or is it out of scope?

Thank you for your support!

Nick

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NGUI 3 Support / Re: Missing Standard Sprite from NGUI ver 3.0.0g
« on: October 03, 2013, 02:52:48 PM »
By the way, Great Job on NGUI and the work with the new Unity GUI!
 :D

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NGUI 3 Support / Missing Standard Sprite from NGUI ver 3.0.0g
« on: October 03, 2013, 01:44:28 AM »
Support or Arenmook,

I noticed that with NGUI ver 3.0.0g that the standard button, honey comb, and sprites are missing.  I noticed in your 3.0 video tutorial you had a unity sprite package that you were using.  Can you link where this package is available from or put it with the next ver of NGUI?

Thank you,

Fournicknet

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