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NGUI 3 Support / Re: Calculate text width for a label
« on: June 18, 2015, 03:41:40 PM »
Does the combo "myLabel.UpdateNGUIText + NGUIText.CalculatePrintedSize" make the same result as "myLabel.printedSize" ?
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That's just how the font is the way it comes from Unity.You told me that with dynamic font it's all UT fault, but it seems to be the same issue with bitmap fonts. When I check the bitmap file, it's all correct, but once on UILabel I still have the weird issue. Do I need to add something special to my bitmap file? (I used both BMFont and your Font Maker with FreeType).
Using a bitmap font it's possible to add 1 pixel border around your characters, but dynamic font = all Unity, and I have no control over it.
3.5.6 is way out of date.
Anyway I've fixed the shader on my end, so you'll find this feature in the next update. Thanks!