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Messages - whydoidoit

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NGUI 3 Support / Re: Missing Characters in Dynamic Font NGUI 3.0.2
« on: October 21, 2013, 06:29:09 PM »
Yep, I'll get right on it :)

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NGUI 3 Support / Missing Characters in Dynamic Font NGUI 3.0.2
« on: October 21, 2013, 07:05:34 AM »
When using Dynamic Fonts in NGUI 3.0.2 some characters end up missing after a time.

I know this problem existed before, and the previous fixed version worked for me (indeed I see the discussion thread is closed).  However, this is back for me on Android at least (S4, HTC One).

I use the same font in three different sizes, but have made three separate copies of the TTF file.  After a while some characters are missing (it's the same as previously reported).

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NGUI 3 Support / Shrink To Fit Broken?
« on: September 14, 2013, 12:05:30 AM »
In 2.6.5b it appears that my fonts no longer shrink to fit the available width, shrinking to fit an available height does alter the font scale (but isn't what I need).  So fixing the width has stopped working for me in one of the recent releases (I skipped one I think), as I've got a bunch of stuff that used to work fine!

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NGUI 3 Support / Missing Touch Events
« on: June 28, 2012, 11:45:22 AM »
Hi - I'm getting a few problems with button presses when my frame rate drops on IOS due to extra network players arriving and configuring.  It's happening in the NGUI stuff and also elsewhere on my game.  I've been on to Unity Support and they've pointed out that Began events are not guaranteed to arrive in situations where the main loop doesn't run fast enough.

They're suggesting is that the Began event will be overwritten by a Moved or a Stationery before the game gets to see it.  I see UICamera uses Began - so I'm going to modify it to look for a moved etc on a finger not currently tracked and have that do the pressed action - just wondering if you had anything else that might already do this?


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NGUI 3 Support / Re: UITexture Z coordinate
« on: May 07, 2012, 11:23:15 AM »
Yep figured it was something stupid on my behalf!  Thanks....

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NGUI 3 Support / UITexture Z coordinate
« on: May 07, 2012, 09:09:35 AM »
Hi

I'm trying to make a UI that lets a user select a particular move from a repertoire.  I'm rendering a version of the character making the move with a third camera and trying to display it on the GUI.  However the animation always appears behind the GUI.

I read an earlier post where you suggest setting the Z coordinate of the UITexture that is rendering the animation - but I don't seem to be able to do this - it keeps reverting to 1.

What am I missing?!?

Mike

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