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NGUI 3 Support / Re: Dynamic Fonts v2.6.0
« on: April 29, 2013, 07:43:40 AM »how do you have an atlas?
By atlas I mean dynamic font texture which contains characters.
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how do you have an atlas?
...again works fine.
added a script to them that changes the text in Start() function to something that doesn't exist in the font yetAnd please note that expanding of font texture at Start doesn't corrupt labels. You need to add symbols from Update() to reproduce the issue.
...I created 2 dynamic fonts...
Corrupt font? Need repro steps for that.Observed that issue in our projects. It happens if dynamic font texture expands in Unity scene that have been already constructed(for example, some UILabel text changed from an Update() to string that contains new characters).