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Messages - Pangamini

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NGUI 3 Support / Re: [info] Exporting Prefab
« on: October 10, 2013, 01:29:48 AM »
Would it work if, instead of copying in the exporer, i imported the same NGUI package in both projects, then exported? Does package itself contain metadata?

BTW, i got a script that restores missing scripts based on their serialized members and it works very well with everything except for most NGUI stuff. Is that because of you serialize things using some custom inspectors? Perhaps... Some script that would serialize prafabs into some JSON, based on script and asset names instead would be very handy

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NGUI 3 Support / Re: [info] Exporting Prefab
« on: October 08, 2013, 03:38:30 AM »
Sure we can export NGUI together with the prefab... but what of other project already contains NGUI? All references are broken again, i have a serious problem transferring complex NGUI object between project now... is there any tool, any way, any help?

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NGUI 3 Support / Re: Panel render order
« on: September 28, 2013, 04:21:20 PM »
How does NGUI determine which panel gets renderd first? Because so far the only logic i see in it is that it's evil

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NGUI 3 Support / Panel render order
« on: September 28, 2013, 04:19:15 PM »
I know this's been discussed before, but now i really tried everything....

can someone explain me how is panel render order determined? Because i have:
-All sprites of the panel in the same Z position
-Even between panels, sprite depth is set so front panel sprites are higher depth than lower panel sprites (shouldn't matter, i jsut tried...)
-Front panel is IN FRONT of the Back panel, closer to the camera
-Front panel has duplicated the atlas used, duplicated its material used and increased the material's renderQueue
-Front panel has assigned all widgets the new atlas
-For labels, even fonts are duplicated (together with atlas and material, nothing left for chance)
 And still,

BACK PANEL OVERLAPS THE FRONT PANEL
What is going on here?  :'(

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Is it possible to have anchors linked to something else than camera? It would be very useful, for example with resizable windows (and content of the window being anchored to its borders)

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NGUI 3 Support / Re: Event system vs fallthrough
« on: August 19, 2013, 05:06:47 AM »
Hello there

I am using fallthrough with an eventListener on it and it works, the problem is that gameObjects with colliders that don't consume any events but are in the layer flagged in the UICamera seem not to let events fall through (and thus event is lost). Is there any simple workaround, or do i have to implement some custom event capturing?

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