1
NGUI 3 Support / Re: Dynamic font always in front
« on: November 30, 2013, 05:23:00 AM »Which version did you update from? This particular behaviour hasn't changed since 3.0.2 I think. NGUI stuff will appear on top if your shaders don't write to depth. So for example if your wall is drawn using a transparent shader, then NGUI will show up on top of it. What shader are they using?
You mean what shader is the dynamic font using?
The is the default shader if you import a ttf font in unity: GUI/Text Shader
But I can't (or don't know how to) change this shader....

UPDATE: I've got it working! I used the Dynamic Arial font. Created a new material with the Unlit/Text shader and the texture in the imported ttf font and added the material to the UILabel scripts (one by one).
Now its working the way I want it to work :-)

