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NGUI 3 Support / Re: Animation issue
« on: November 06, 2014, 12:47:32 PM »
Still getting nothing. Here's how I'm creating it:
Open animation window
Create a sprite in hierarchy - click on it
In animation window "Create curve" - file saved in animation folder
Drag texture sprites from asset folder (type sprite2d, pivot center, pixels to units 1, filtermode point, 16bit)
create NGUI UISprite in the relevant panel
Add animation component with the test animation set to be the animation and element 0 of the animations
Turn play auto off
Add ui play animation component to button and set animation to be the NGUI UISprite defined 2 steps ago
I'm getting nothing
Alternatively if I make it the Unity Sprite I defined in the first place it is playing in the scene window and I can see it playing in the animator, but it is not visible in the game window.
Not at all clear what I should be doing now.
Open animation window
Create a sprite in hierarchy - click on it
In animation window "Create curve" - file saved in animation folder
Drag texture sprites from asset folder (type sprite2d, pivot center, pixels to units 1, filtermode point, 16bit)
create NGUI UISprite in the relevant panel
Add animation component with the test animation set to be the animation and element 0 of the animations
Turn play auto off
Add ui play animation component to button and set animation to be the NGUI UISprite defined 2 steps ago
I'm getting nothing
Alternatively if I make it the Unity Sprite I defined in the first place it is playing in the scene window and I can see it playing in the animator, but it is not visible in the game window.
Not at all clear what I should be doing now.
