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NGUI 3 Support / Re: Performance issue about changing UIAtlas at runtime
« on: May 29, 2014, 03:10:35 AM »just my five, but wouldn't it be idealy to use the Unity 2D system to create a game?Very Sorry,My Fault, At last I found the cause was I Debug.log at that frame.
Change uiatlas will not effect fps and work perfectly
Thank you!
