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Messages - markofevil3

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1
NGUI 3 Support / NGUI 3.10 Unity 5.4 DragDropItem bugs
« on: August 04, 2016, 06:20:54 AM »
Hi!I updated to Unity 5.4 and NGUI 3.10 and found some bugs with DragDropItem.
- Drag speed does not consistent between different screens. It moves faster on Retina devices.
- Sometime OnDragDropRelease and OnDragEnd event does not fire.
Can you fix it please?

2
NGUI 3 Support / UIPanel wrong camera detect when Init
« on: September 18, 2015, 04:43:43 AM »
Hi,
I have 2 camera using for NGUI. When I add new Panel to scene, it's alway use camera which is nearest in hierarchy, not the one i'm aiming to. For example:
UIRoot
 - Camera1
   - UIPanel1
   - UIPanel2
     - Camera2
UIPanel1 will alway use Camera2 to draw rect, but what i want is Camera2.
I found out that camera will be detect using NGUITools.FindCameraForLayer.
Is there any way choose camera for UIPanel?
Thank you.

 

3
NGUI 3 Support / draggableCamera choppy when spring back
« on: May 25, 2015, 05:01:56 AM »
I tested using "Example 8 - Scroll View (Camera)" scene also. when i scroll items out of camera bound, they spring back. But it's look choppy when it's nearly reach destination, animation doesn't look smooth.
I debug inside SpringPosition.cs, sometime RealTime.deltaTime go higher than normal, maybe Update function has been skipped few frames.
If using scroll view(Panel), animation alway look smooth.
Is there any way to fix it to make it has same animation as ScrollView panel please?
Thank you!

4
NGUI 3 Support / Re: Solving anchored + animated widgets
« on: May 04, 2015, 08:59:58 PM »
I'm still using UIAnchor and UIStretch in some cases due to this limit. Hope they will have an update for this.

5
NGUI 3 Support / iOS app freeze when first time open keyboard
« on: May 02, 2015, 11:33:41 AM »
Hi! I'm using Unity 5.0, NGUI 3.8.2, when first time the keyboard display, app freeze in 2-3 seconds. I tried with NGUI Example 12 - Chat Window, it has the same problem. Is it a bug from Unity?
Thank you!

6
NGUI 3 Support / Re: "Hide Input" issue with Asian languages
« on: May 02, 2015, 10:14:40 AM »
I got the same problem, if turn off hide input, it works fine. If use hide input, the asian characters will not correct. Is there any walk-around for this? im using Unity 5.0f1, NGUI 3.8.2

7
Is there any way to use Emoji with dynamic font with lastest NGUI version please? (NGUI 8.1)

8
NGUI 3 Support / UIDraggableCamera disableDragIfFits like UIScrollView?
« on: November 02, 2014, 09:51:32 PM »
Hi! I'm using UIDraggableCamera for scroller and wanna use disableDragIfFits like UIScrollView. Can you please add this to UIDraggableCamera or any walk around please?

9
NGUI 3 Support / how to keep UIInput selected after submit?
« on: October 25, 2014, 01:10:48 AM »
I'm using NGUI 3.7.4.
Is there any way to keep keyboard still open after submit input, just clear the value?
Thank you!

10
NGUI 3 Support / GrayScale atlas drawcall
« on: August 12, 2014, 10:08:17 PM »
I'm using 2 atlas in same panel, 1 is normal atlas, 1 is grayscale atlas. The problem is each sprite using grayscale atlas cost 2 drawcall, not 1 drawcall for whole atlas.
hierarchy:
UIPanel
 - UIGrid
    - item1
      - background (normal atlas)
    - item2
      - background (grayscale atlas)
    - item3
      - background (grayscale atlas)

11
NGUI 3 Support / Re: UIPanel FindCameraForLayer
« on: August 05, 2014, 06:20:59 AM »
because of the complexity of UI. for example a screen use draggable Camera, and a popup still need to cover the screen. so i have to separate popup and screen to different camera.

12
NGUI 3 Support / Re: UIPanel FindCameraForLayer
« on: August 03, 2014, 05:38:42 AM »
I found a way that still use 1 UIRoot. each camera will have different layer and change Camera's culling mask and event mask to their layer. is that the good idea?

13
NGUI 3 Support / UIPanel FindCameraForLayer
« on: August 02, 2014, 11:16:34 PM »
I'm using 2 cameras for displaying, 1 is Screen Camera and 1 is Popup Camera. When i add ScreenPanel to Scene(as a child of Screen Camera), it always detects Popup Camera as it's camera. Is there anyway i can specify render camera for UIPanel? in UIPanel script, you are using UICamera.FindCameraForLayer to detect camera. both cameras im using use 1 layer because the have same UIRoot. Do i have to use 2 UIRoot for this situation?

14
NGUI 3 Support / Re: UIWrapContent for Camera?
« on: July 26, 2014, 05:02:00 AM »
It will back to 60fps then. only Soft clip reduce framerate.

15
NGUI 3 Support / Re: UIWrapContent for Camera?
« on: July 25, 2014, 10:47:51 AM »
I tried simple test hierarchy:
-UIPanel (with scrollView, soft clip)
  - UIWrapContent
    - Row(with with only 1 UISprite)
    - Row(with with only 1 UISprite)
    - Row(with with only 1 UISprite)
    - Row(with with only 1 UISprite)
    - Row(with with only 1 UISprite)
    - Row(with with only 1 UISprite)
The framerate on iphone4(iOS 6.0) is 45fps only. If i don't use soft clip, the framerate is 60 fps. It seem too much cost for soft clip. So I just wanna try DraggableCamera instead

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