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Messages - niak_ris

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NGUI 3 Support / Re: 9th panel on Ngui cant affect alpha
« on: January 01, 2014, 12:38:36 AM »
Ok Thanks, rewriting all code with Serialize helped me :)

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NGUI 3 Support / Re: 9th panel on Ngui cant affect alpha
« on: January 01, 2014, 12:19:10 AM »

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NGUI 3 Support / Re: 9th panel on Ngui cant affect alpha
« on: January 01, 2014, 12:08:20 AM »
It's my tutorial scene with interactive actions. i am using many panels for exchange labels in different conditions(many Labels for different languages with NGUI localization script). i dont understand why but all  alpha=0 works fine, only pt4.alpha=0 dont work, In Update in first frame it became 1

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NGUI 3 Support / 9th panel on Ngui cant affect alpha
« on: December 31, 2013, 03:50:06 PM »
Hello! I have some simple code in Start():
pt=(UIPanel)GameObject.Find("PanelText").GetComponent(typeof(UIPanel));
pt2=(UIPanel)GameObject.Find("PanelText2").GetComponent(typeof(UIPanel));
pt3=(UIPanel)GameObject.Find("PanelText3").GetComponent(typeof(UIPanel));
pt4=(UIPanel)GameObject.Find("Panelzz").GetComponent(typeof(UIPanel));
pt5=(UIPanel)GameObject.Find("PanelText5").GetComponent(typeof(UIPanel));
pt.alpha=0;
pt2.alpha=0;
pt3.alpha=0;
pt4.alpha=0;
pt5.alpha=0;


It worked great before i added more than 9 panels. right now on Start pt4.alpha=0 dont't work. I can make that alpha==0 only in Update() function. 3.0.2 version.

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