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Messages - mallenroh

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NGUI 3 Support / rotation of ngui elements
« on: January 21, 2014, 11:52:00 PM »
Is it possible to have an ngui element inherit the rotation of a game object? Not just anchoring its position, but getting it to correctly pivot from the game objects center, so when the game object rotates, the ngui elements rotate around it as if it were pa child of the game object.

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NGUI 3 Support / sphere collider in a ngui hierarchy question
« on: January 02, 2014, 11:08:09 PM »
I created a game object ( a sphere ) that I am using to be mouse pickable via a script. it works when the sphere is in the default game object space. I create a ngui camera, and parent the sphere there (as I want to be able to drive it in the ngui layer) but then the sphere is no longer pickable. How do I get the sphere to sort on the ngui camera hierarchy?
Thanks,

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NGUI 3 Support / Sprite orientation with ngui
« on: December 31, 2013, 07:39:59 PM »
Hi,
I am trying to get a ui element to be looking at a point in space (via look at or an equivalent function) . Since it wants to aim down the z axis, and the z axis by default is facing in towards the screen, the sprite flips. Is there a way to change the orientation of the sprite so z is up instead of y?
Thanks!

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