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NGUI 3 Support / NGUI with Spine2d object for UIPanel Clipping
« on: April 29, 2014, 06:37:57 AM »
I faced a problem where I need Spine2d gameObject to be clip by a panel for a UIScrollView purposes. It may seem that UIPanel Clipping only clip objects NGUI type objects or perhaps I could be wrong here.
ClippingPanel (z = 0)(UIScrollView)
-> MenuBackground(z = -1)
-> SpineObject (z = -2)
Note that I also use RenderQ on my panel 3000 because I want to use the z axis as my layer arrangement for NGUI and Spine2d as Spine Objects also is based on RenderQ 3000.
Any ideas? Thanks.
ClippingPanel (z = 0)(UIScrollView)
-> MenuBackground(z = -1)
-> SpineObject (z = -2)
Note that I also use RenderQ on my panel 3000 because I want to use the z axis as my layer arrangement for NGUI and Spine2d as Spine Objects also is based on RenderQ 3000.
Any ideas? Thanks.
