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Messages - SlaynX

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NGUI 3 Support / NGUI with Spine2d object for UIPanel Clipping
« on: April 29, 2014, 06:37:57 AM »
I faced a problem where I need Spine2d gameObject to be clip by a panel for a UIScrollView purposes. It may seem that UIPanel Clipping only clip objects NGUI type objects or perhaps I could be wrong here.

ClippingPanel (z = 0)(UIScrollView)
    -> MenuBackground(z = -1)
    -> SpineObject (z = -2)

Note that I also use RenderQ on my panel 3000 because I want to use the z axis as my layer arrangement for NGUI and Spine2d as Spine Objects also is based on RenderQ 3000.

Any ideas? Thanks.

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NGUI 3 Support / Re: Pixel gap / lines that appear at the edges of sprites
« on: February 18, 2014, 11:27:14 PM »
I did what you suggested which is to change my atlas texture "alpha is transparency" option to true and it made matter rather worst. I'm also kinda lost on how to update the existing atlas padding as I don't see any update button or whats over option when I reference the existing atlas in the atlas maker. It doesn't seem change the padding even after I change the value. I've attached the result of the change and also the texture setting of my current atlas.

3
NGUI 3 Support / Pixel gap / lines that appear at the edges of sprites
« on: February 18, 2014, 07:29:04 AM »
I have these weird pixel lines on certain edge of my sprites and this problem becomes more apparent when I tried to build the game into one of my PC. I tried the rest of my available PCs and it worked fine. The mac however has the same problem but not so apparent as the PC i mentioned earlier. The pixel gap/lines becomes worst if I zoom out. So I was wondering if this issue is due to platform to platform or due to different graphics card? Perhaps maybe I missing some setting in NGUI? I've attached the image of the game as well for reference purposes. The room walls are tiles sprite and the top money and fame bars are sliced sprites. The clouds also exhibit such a problem as well. Any ideas?

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