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Messages - JACLEMGO

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NGUI 3 Support / Re: 3.6.6 Broke layout
« on: July 01, 2014, 03:26:49 PM »
@Nicki,

Im a bit pushed for time on the project, so for now Im just sticking to the version I have, which doesnt offset the panels. Once I have some time, I will send strip away everything except NGUI and send it through.

The hierarchy is setup the same as follows:
Main NGUI object
anchors for each position (top left, top center, bottom middle, etc)
underneath each are a number of panels.

If I set the position of the main NGUI to 0,0,0.
the panels are in the correct places.
by default, the object is at 0,100,0, at this position the panels are much much higher than the NGUI object and the anchors.

Adding a new anchor and panel, causes the same issue, but only in 3.6.6


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NGUI 3 Support / Re: Lag on Ipad due to font.cachefontfortext
« on: July 01, 2014, 01:20:08 PM »
I converted the font to NGUI font, and that solved the issue.
Why is there an option to use Unity font also?

3
NGUI 3 Support / Re: 3.6.6 Broke layout
« on: July 01, 2014, 01:09:44 PM »
My main NGUI object's y = 100, if I reset this to 0, it fixes the problem. This never used to be an issue.
Please fix ASAP, I cant use the menu if its at 0,0,0.

4
NGUI 3 Support / Re: 3.6.6 Broke layout
« on: July 01, 2014, 01:04:52 PM »
Note, all the panels are offset higher up, but the transform position is 0,0,0

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NGUI 3 Support / 3.6.6 Broke layout
« on: July 01, 2014, 01:02:42 PM »
My menu was working perfectly, upgraded to version 3.6.6, now the panel with the dimension are very high up If I add anchors to an object, the object gets offset with something like -26546846.
What could have caused this, and how can I fix this ASAP!!!!


6
NGUI 3 Support / Lag on Ipad due to font.cachefontfortext
« on: June 26, 2014, 02:48:47 AM »
Im using the latest version on NGUI for an educational game, so the text on labels changes a lot, I sometimes get a font.cachefontfortext in the profiler of more than a sec, which causes a lag on the ipad2.

Im using a dynamic font

How can I solve this?

7
NGUI 3 Support / Re: NGUI Slow on Ipad 2 ONLY
« on: May 16, 2014, 12:16:17 PM »
@ArenMook,

Does each label need to be in its own panel, and then the tweening should be on the panel?
Im working on an educational game, so the text and colors change quite often, will the above (each label in its own panel) solve color/text change lags?

I get the same problem when I update the value of sliderbars.

8
NGUI 3 Support / NGUI Slow on Ipad 2 ONLY
« on: April 28, 2014, 01:28:42 PM »
I have a few comments, most of these have TweenPosition added to them, one of these are a in game feedback system, displaying words when the user answers questions, the label tweens to the middle of the screen and back to out side of the screen, each time the label comes down, you can see a lag on the ipad2, the lag lasts for about 1 sec, and then the game runs normal again, till next time the feedback is shown, or any other objects, tween is called. Even the health bars (UISlider) does the same, when updating the value.

Please help!

9
NGUI 3 Support / Custom Keyboard using buttons
« on: March 02, 2014, 02:59:05 PM »
Busy with an mobile educational game, which requires a custom keyboard (custom swipe keyboards cant be used in the game)

Im new to NGUI, came over from Daikon Froge

I want to create a keyboard using standard NGUI buttons, the buttons will be in 3 rows:
Row 1: QWERTYUIOP
Row 2: ASDFGHJKL
Row 3: ZXCVBNM

(As a normal keyboard, excluding the number/functions/etc)

Each row should be in the middle of the screen
Should scale to ANY device size (FixedSizeOnMobile)

I can position these manually in a widget, and make the screen fixed size, but it wont look good on all devices.

Any advice on how to do this with NGUI?

Much appreciated!
Jacques

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