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Messages - jovianminds

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I'm on 5.3.5, and I'm seeing the same exception.  It seems like mesh.SetUVs will throw an exception (at least on this version of Unity) if you pass null.  I pulled the if check out and wrapped it around the call, and now all runs fine.

  1. //OLD LINE: mMesh.SetUVs(1, (uv2 != null && uv2.Count == vertexCount) ? uv2 : null);
  2. if (uv2 != null && uv2.Count == vertexCount)
  3.     mMesh.SetUVs(1, uv2);

I'm just not sure if there needs to be an else clause that passes an empty List<Vector4>.

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NGUI 3 Support / Re: Keyboard issues on Android 5.0
« on: March 03, 2015, 06:59:51 PM »
I searched and found a bug already entered.  I added a comment with details and up voted it: http://issuetracker.unity3d.com/issues/ui-inputfield-lollipop-inputfield-doesnt-work-properly-when-turned-to-landscape

Thanks for the help!

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NGUI 3 Support / Re: Keyboard issues on Android 5.0
« on: March 01, 2015, 07:27:12 PM »
It has happened at least as far back as 4.5, I'm currently on 4.6.3p1.  I've seen it now on 2 projects in a row, the first one I had to just turn off hideInput - I'd rather avoid that on this one if possible.

I'm surprised more people aren't seeing it - unless I'm doing something specific each time?  The projects are both landscape, using fixed constraint on the UIRoot, nothing else really special.

It only happens on some phones - I've seen it now on Nexus4, Nexus5 and Droid Mini.

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NGUI 3 Support / Re: Keyboard issues on Android 5.0
« on: February 27, 2015, 11:39:47 PM »
I'm also having this happen on multiple projects, and it doesn't have to be Android 5, when running in landscape.  I'm currently seeing it on Nexus 4 and Nexus 5 with OS 4.4.3.

It looks like that something is inverting the calculation for whatever is detecting a screen click vs a keyboard click.  When this is happening, if I tap anywhere on the screen above the keyboard (that normally should hide it) - nothing happens... but if I tap on the bottom part of the screen where the keyboard is to tap a key, it dismisses the keyboard.

Any thoughts?

Thanks!

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